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Venus Blood -FRONTIER-
Gameplay - Сharacters - Units - Medallions

Skills - Battle Skills - Items - Buildings - Routes - Goddess Attainable Skills

SkillsEdit

Each character can have 12 total skills: 6 skills that depends on unit type and fixed when creating a new unit, 2 skills that can be added by using additional medallions and 4 skills that can be gained by equipping a character. Skills are divided into several group depending on their effect.

継続ダメージ系スキル (Skills of turn end damage)Edit

Damage dealt per turn = User's Current Hp * [Skill Value]% + [Skill Value].

Name Name (English) Effect Comment
火炎放射 Fire radiation Target suffers Fire damage at the end of round Fire (火) attribute enemies are immune to this skill
水流放射 Water radiation Target suffers Water damage at the end of round Sea (海) attribute enemies are immune to this skill
氷撃放射 Ice radiation Target suffers Ice damage at the end of round Ice (氷) attribute enemies are immune to this skill
雷撃放射 Thunder radiation Target suffers Thunder damage at the end of round Thunder (雷) attribute enemies are immune to this skill
毒気放射 Poison radiation Target suffers Poison damage at the end of round Poison (毒), Tool (器), Death (死) attribute enemies are immune to this skill. Skill is not affected by skills that provide defense against turn end damage
神術放射 Holy radiation Target suffers Holy damage at the end of round
魔術放射 Magic radiation Target suffers Magic damage at the end of round
大火炎陣 Mass fire All enemies suffer Fire damage at the end of round Fire (火) attribute enemies are immune to this skill
大水流陣 Mass water All enemies suffer Water damage at the end of round Sea (海) attribute enemies are immune to this skill
大氷撃陣 Mass ice All enemies suffer Ice damage at the end of round Ice (氷) attribute enemies are immune to this skill
大雷撃陣 Mass thunder All enemies suffer Thunder damage at the end of round Thunder (雷) attribute enemies are immune to this skill
大毒気陣 Mass poison All enemies suffer Poison damage at the end of round Poison (毒), Tool (器), Death (死) attribute enemies are immune to this skill. Skill is not affected by skills that provide defense against turn end damage
大神術陣 Mass holy All enemies suffer Holy damage at the end of round
大魔術陣 Mass magic All enemies suffer Magic damage at the end of round

継続ダメージ防御スキル (Skills of turn end damage prevention)Edit

Different prevention skills on same unit(Example: 対術障壁 +  対術結界), or same prevention skills on different unit(two 対術結界 units in same team) stacks multiplicatively.

Name Name (English) Effect
対術障壁 Anti-magic barrier

Protects self from all turn end damage skills except poison.

(Anti-magic shield?)

対術結界 Anti-magic kekkai

Protects all allies from all turn end damage skills except poison.

(Translate as Anti-magic barrier here instead?)

対術反射 Anti-magic reflector Protects self from all turn end damage skills except poison, reflects all damage unit would have received back on enemy
対術吸収 Anti-magic absorption Protects self from all turn end damage skills except poison, absorbs all damage unit would have received into units HP

陣形スキル (Formation skills)Edit

Stats bonus is only applicable if team has at least 4 units(including the skill unit). Value increased by [Skill Value].

Name Name (English) Effect Comment
攻撃陣形 Attack Formation Gives bonus to Attack to all allies
速度陣形 Speed Formation Gives bonus to Speed to all allies
防御陣形 Defense Formation Gives bonus to Defense to all allies Also protect units that are placed further in formation, and is applicable even if team has less than 4 units.
士気陣形 Morale Formation Gives bonus to Morale to all allies

継続回復スキル (Skills of turn end recovery)Edit

All recovery skills does not work on units affected with Cursed status effect.

Healing amount = User's Current Hp * [Skill Value]% + [Skill Value]

Name Name (English) Effect Comment
自己治癒 Regeneration Recovers self
対象治癒 Targeted recovery Recovers targeted ally unit. Does not have effect on Death (死) attribute units
全体治癒 Mass recovery Recovers all allied units. Does not have effect on Death (死) attribute units
魔族医療 Magical being treatment Recovers allied Demon (魔) and Death (死) attribute units
平等治癒 Equal recovery Recovers all allied units No attribute restriction.

範囲攻撃スキル (Distance attack skills)Edit

Name Name (English) Effect Comment
貫通攻撃 Penetration attack Attack all units in the same row.

100% damage to both target unit and other unit. Only trigger counter attack on targeted unit.

(Wouldn't Pierce Attack be a better translation?)

扇形攻撃 Sectorial attack Attack all units in the same column.

100% damage to target unit and 50% damage to other 2 units. Only trigger counter attack on targeted unit.

(Fan Attack?)

十字攻撃 Cross attack Has both Penetration and Sectorial attack effect.
全域攻撃 Whole area attack Attacks all enemies.

100% damage to target unit and 50% damage to other units. Only trigger counter attack on targeted unit.

範囲攻撃無効化スキル (Distance attack prevention skills)Edit

Name Name (English) Effect Comment
貫通無効 Penetration invalidity Nullifies Penetration attack Also nullify Penetration effect on Cross Attack(Cross Attack now only has Sectorial Attack effect).
扇形無効 Sectorial invalidity Nullifies Sectorial attack Also nullify Sectorial effect on Cross attack(Cross Attack now only has Penetration Attack effect).
十字無効 Cross invalidity Nullifies Penetration and Sectorial attacks
全域無効 Whole area invalidity Nullifies Whole area attack

Whole area attack can be nullified only by Whole area invalidity.

Has no effect on Penetration/Sectorial Attack.

攻撃スキル (Attack skills)Edit

Name Name (English) Effect Comment
側面攻撃 Flank attack Ignores enemy's Defense Formation. Reduce [Skill Value] force. One full force bar is 100 force.
遠隔攻撃 Ranged attack Ignores enemy's Defense Formation and counter attack.
追加攻撃 Additional attack Additional attacks during a battle round.
必殺増加 Critical Rate Increase Increases [Skill Value]% to critical hit rate.

Critical damage is 1.5x of normal attack. Critical rate capped at 75%.

Units without Critical hit skill can only has maximum 50% crit chances.

致命必殺 Deadly Critical Hit

Increases damage of critical hit by [Skill Value]%.

Critical hits now ignore 25% of defense.

Stacks additionally.

Stacks multiplicatively with Dimensional attack and Helmet Crack.

カブト割 Helmet Crack Ignores [Skill Value]% defense.

Stacks additionally.

Capped at 75%.

Stacks multiplicatively with Dimensional Attack and Deadly Critical Hit.

次元斬撃 Dimensional attack Has ranged attack effect and ignores 75% of enemy defense. Also grants [Skill Value]% Parrying. Not affected by Ranged Attack Invalidity. Only blockable by Evade skill.

戦術補佐スキル (Strategy assistance skills)Edit

One force bar = 100 force.

Name Name (English) Effect
戦術補助 Strategy assistance Lower Force cost for own units battle skills by [Skill Value]
戦術陣壁 Strategy barrier Lower battle skills effect on owner by [Skill Value]%
戦術結界 Strategy kekkai Lower battle skills effect on all allies by [Skill Value]%

状態異常系スキル (Abnormal status attack skills)Edit

Units with transcendent (超) attribute are immune to all abnormal status.

Name Name (English) Effect Comment
毒化攻撃 Poison Attack Inflicts Poison status effect. Damage per round = Poisoned Unit's Current Hp * [Skill Value]%.

Poison (毒), Tool (器), Death (死) attribute enemies are immune to this effect.

Poison effect is accumulative, capped at 50%.

麻痺攻撃 Paralyse Attack Adds [Skill Value] Paralyse counter on enemy. When enemy gains two Paralyse counters, it becomes Stunned.

Thunder (雷) attribute units are immune to this effect.

Stunned enemies can't act for 1 round(Stunned General's Battle Skill are disabled). Additional Attacks are not affected.

呪の一撃 Curse Attack Inflicts Curse status effect Curse status lowers parameters by 10%. Cursed units can't be healed, and Recovery skill is disabled.
攻撃削減 Attack Reduction Lowers attacked enemy Attack by [Skill Value]
速度削減 Speed Reduction Lowers attacked enemy Speed by [Skill Value]
防御削減 Defense Reduction Lowers attacked enemy Defense by [Skill Value]
士気削減 Morale Reduction Lowers attacked enemy Morale by [Skill Value]
虹の毒撃 Rainbow poison attack Inflicts all 7 previous status effects
封印攻撃 Seal Attack Inflicts Seal status effect All Turn End Damage, Healing, Recovery and Treatment skills are disabled on Sealed unit. Also disable General's battle skills.
魅了攻撃 Charm Attack Inflicts Charm status effect

Charmed enemies can't act during that round. All Turn End Damage, Healing, Recovery and Treatment skills are disabled. Works only on enemies of opposite sex, or else counted as Paralyse Attack[1].

複数異常 Multiple Abnormalities Able to inflict abnormal status on multiple targets. Without this skill abnormal status skills will only affect targeted unit.
反撃異常 Counter Abnormalities Able to inflicts status abnormalities on counter attacks. Without this skill counter attack will only do pure damage even if the countering unit has abnormal status skills.

状態異常治癒スキル (Abnormal status recovery skills)Edit

Name Name (English) Effect
解毒治療 Poison treatment All allied units are protected against Poison status effect
解呪治療 Curse treatment All allied units are protected against Curse status effect
麻痺治療 Paralysis treatment All allied units are protected against Paralyse status effect
削減治療 Reduction treatment All allied units are protected against XX Reduction status effect
絶対治療 Abnormal treatment All allied units are protected against Poison, Curse, Paralyse, XX Reduction status effect
異常耐性 Abnormal tolerance Skill owner protected against all status effects

反撃スキル (Counteroffensive skills)Edit

Name Name (English) Effect Comment
反撃倍加 Counter multiplier Increase counter damage multiplier by skill level Default counter damage multiplier is 1.
自決自爆 Self-destruction Deal extra damage to attacker before dying. Damage = Hp remained before dying * [Skill Value]% Won't trigger if unit dies on Turn End Damage, General's Battle Skill, or Counter Attack's damage. Damage inflicted by self destruct is only blockable by barrier(General's battle skills).

行動系スキル (Action skills)Edit

Name Name (English) Effect Comment
行動増加 Action Increase Increases number of battle round for allied army in Main battle Acts as Additional Attack skill in Encounter battle
行動阻害 Action Prevention Decreases number of battle round for enemy army in Main battle

防御スキル (Defense Skills)Edit

Name Name (English) Effect Comment
側面無効 Flank Attack Invalidity Nullify flank attacks.
遠隔無効 Ranged Attack Invalidity Nullify ranged attacks.
パリング Parrying Has [Skill Value]% chances to block all normal attacks except critical hits. Stacks additionally.
イベイド Evade Has [Skill Value]% chances to evade ranged attack and dimentional attack. Stacks additionally.
専守防衛 Focus Defense Damage from normal attacks halved. Unit can't normal attack, but can still counter. Not stackable.
前進防御 Forward Defense Takes all physical damage for the unit before this unit in the formation E.g. Unit at #2 position takes damage for #1 and unit at #1 position takes damage for #6. Does not work against sector attacks.
特攻防御 Special Attack Defense Special attack bonuses are not applied against skill user. Unit type bonus still applicable.
巨大体躯 Huge Body All damages and recovery amount this unit received are lowered by [Skill Value]%. Stacks additionally. Cap at 80%.
リカバリ Recovery Restores [Skill Value]% HP after unit dies. Stacks additionally. Won't activate if unit is under Curse or Seal effect.
竜鱗守護 Dragon Skin Protection Ignore damage if damage received is than [Skill Value]% percentage of damage dealt.

Applicable to normal attack and counter attack.

Units with Dragon(竜) attribute special attack or Dimentional Attack will ignore this skill.

強化系スキル (Strenghtening skills)Edit

Unlike Formation Skills, stats bonus of Strengthing Skills is applicable to whole team except the skill owner. Attack/Defense/Speed is increased by [Skill Value] while Morale is only increased by [Skill Value]/4.

Name Name (English) Effect Comment
XX活性 XX Activeness Increases 4 parameters of XX attribute units except skill owner.
師団指揮 Division Command Increases 4 parameters of all allied units except skill owner.

弱体系スキル (Weakening skills)Edit

Attack/Defense/Speed is decreased by [Skill Value] while Morale is only decreased by [Skill Value]/4, with the exception of Morale weakening.

Name Name (English) Effect Comment
師団弱体 Division weakening Lowers 4 parameters of all enemy units
攻撃弱体 Strength weakening Lowers Attack of all enemy units
速度弱体 Speed weakening Lowers Speed of all enemy units
防御弱体 Defense weakening Lowers Defense of all enemy units
士気弱体 Morale weakening Lowers Morale of all enemy units Decrease Morale by [Skill Value].
XX弱体 XX weakening Lowers all 4 parameters of XX attribute enemy units

特攻系スキル (Special attack skills)Edit

Name Name (English) Effect
XX特攻 XX special attack Gains +100% damage against XX attribute enemy

城壁系スキル (Fortification skills)Edit

Name Name (English) Effect
城壁崩し Fortification destroyer Destroys enemy fortifications during attack
城壁構築 Fortification constructor Strengthen own fortifications during attack

奇襲系スキル (Surprise attack skills)Edit

Name Name (English) Effect
奇襲戦法 Surprise attack strategy Enemy formation is shifted by one unit for every 10 value
奇襲警戒 Surprise attack prevention Skill value is removed from enemy Surprise attack strategy total skill value

昼夜関連スキル (Skills related to day and night)Edit

Penalty for units without Night (夜) attribute during the night: Ranged attacks are unable to bypass defense formation skill nor able to target back row(Still bypass counter attack), and defense is halved.

Penalty for units with Night (夜) attribute during the day: Defense is halved.

Name Name (English) Effect Comment
太陽信仰 Sun Believer 4 parameters increased by [Skill Value]% during the day, but decreased by [Skill Value]% during the night.
夜行生物 Nocturnal Being 4 parameters increased by [Skill Value]% during the night, but decreased by [Skill Value]% during the day.
夜戦適応 Night Battle Adaptation Nullify penalty for units that do not have Night (夜) attribute during night time.
日中適応 Daytime Adaptation Nullify penalty for units that have Night (夜) attribute during day time.

地形適正スキル (Terrain related skills)Edit

Name Name (English) Effect
兵士運搬 Soldier transportation Nullifies negative terrain effect on allies
地形無効 Terrain effect invalidity Removes all terrain effect from enemies

経験スキル (Experience skills)Edit

Name Name (English) Effect
エリート Elite Gained experience increased by 100%
サボり癖 Lazy habit Gained experience lowered by 50%

ドロップ系スキル (Drop system skills)Edit

Name Name (English) Effect Comment
トレハン Treasure hunter Increases rarity of items after battle (including medallions)
撃破金運 Battle miner Increases chance to gain ore after battle Level of ore depends on skill value

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