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Venus Blood -GAIA-
Gameplay - Сharacters - Story - Units - Arcana

Skills - Tactical Skills - Items - Rooms - Routes - Despair Difficulty Guide

SkillsEdit

Characters can have up to 16 total skills: up to 8 skills that depends on unit type and fixed when creating a new unit, 2 skills that can be added by using additional arcana, 4 skills that can be gained by equipping items, and 2 fixed skills gained when assigned the leader of a division. Skills are divided into several groups depending on their effect.

継続ダメージ系スキル (Skills of turn end damage)Edit

Damage dealt per turn = User's Current Hp * [Skill Value]% + [Skill Value]. Intelligence also increases the effect of these skills.

Name Name (English) Effect Comment
火炎放射 Fire radiation Target suffers Fire damage at the end of round Fire (火) attribute enemies are immune to this skill
水流放射 Water radiation Target suffers Water damage at the end of round Sea (海) attribute enemies are immune to this skill
氷撃放射 Ice radiation Target suffers Ice damage at the end of round Ice (氷) attribute enemies are immune to this skill
雷撃放射 Thunder radiation Target suffers Thunder damage at the end of round Thunder (雷) attribute enemies are immune to this skill
毒気放射 Poison radiation Target suffers Poison damage at the end of round Poison (毒) and Death (死) attribute enemies are immune to this skill. Skill is not affected by skills that provide defense against turn end damage
神術放射 Holy radiation Target suffers Holy damage at the end of round
魔術放射 Magic radiation Target suffers Magic damage at the end of round
大火炎陣 Mass fire All enemies suffer Fire damage at the end of round Fire (火) attribute enemies are immune to this skill
大水流陣 Mass water All enemies suffer Water damage at the end of round Sea (海) attribute enemies are immune to this skill
大氷撃陣 Mass ice All enemies suffer Ice damage at the end of round Ice (氷) attribute enemies are immune to this skill
大雷撃陣 Mass thunder All enemies suffer Thunder damage at the end of round Thunder (雷) attribute enemies are immune to this skill
大毒気陣 Mass poison All enemies suffer Poison damage at the end of round Poison (毒) and Death (死) attribute enemies are immune to this skill. Skill is not affected by skills that provide defense against turn end damage
大神術陣 Mass holy All enemies suffer Holy damage at the end of round
大魔術陣 Mass magic All enemies suffer Magic damage at the end of round

継続ダメージ防御スキル (Skills of turn end damage prevention)Edit

Different prevention skills on same unit(Example: 対術障壁 + 対術結界) stacks multiplicatively (50%*50%=25%). Same prevention skills on different unit (two 対術結界 units in same team) stacks additively (50%+50%=100%).

Name Name (English) Effect
対術障壁 Anti-magic barrier

Protects self from all turn end damage skills except poison.

(Anti-magic shield?)

対術結界 Anti-magic kekkai

Protects all allies from all turn end damage skills except poison.

(Translate as Anti-magic barrier here instead?)

対術反射 Anti-magic reflector Protects self from all turn end damage skills except poison, reflects all damage unit would have received back on enemy
対術吸収 Anti-magic absorption Protects self from all turn end damage skills except poison, absorbs all damage unit would have received into units HP

支援スキル (Support Skills)Edit

Name Name (English) Effect Comment
術式増幅 Operative procedure amplification 師団のターンエンドダメージ及び、ターンエンド回復値を、スキル性能値%増幅させる。 Increase team's turn end damage and healing amount by [skill level]%.
資源工面 Resource raising 戦闘終了後のスキル性能値%の分、戦闘終了後の所属師団の魔力・食料の消費量を軽減する。(最大で75%) Reduce team's mana/food cost by [skill level]% at the end of battle. (Capped at 75%)
勇猛果敢 Valiant 戦闘勝利時の忠誠値増加量が1上昇する。精神攻撃・魅了攻撃・封印攻撃を無効化する効果も付随する。 Increase Loyalty by 1 for every victory. Ignore Mind Attack, Charm and Seal effect.
愚者の嘘 Fool's Lie 相対的にスキル値分の敵スキルを基本部分から削除 Negate skill of enemy units up to skill rank.Order goes form the bottom to the top

陣形スキル (Formation skills)Edit

Value increased by [Skill Value].

Name Name (English) Effect Comment
攻撃陣形 Attack Formation If team has at least 4 units alive,  gives bonus to Attack to all allies
速度陣形 Speed Formation If team has at least 4 units alive, gives bonus to Speed to all allies
防御陣形 Defense Formation If team has at least 4 units alive, gives bonus to Defense to all allies Also protect units that are placed further in formation.
知力陣形 Intelligence Formation If team has at least 4 units alive, gives bonus to Intelligence to all allies
背水の陣 Last Stand 味方ユニットが、残り3人以下になった場合、味方の全ステータスがスキル性能値分増加する。 Increase stats to all allies if team has 3 units or less.

ステータス異常:解除によってのみ、解除できる。

戦術スキルなどで途中で味方が復活して条件を満たさなくなった場合は、当然解除される。

(ただし知力のみ1/4の値。所持者が生存時のみ)
Effect canceled by 解除攻撃.  Effect will also be canceled if units resurrected during the battle, causing the condition to be not fulfilled.

報復の牙 味方ユニットが倒されるたびに、スキル保有者の全能力値がスキル性能値%分、増加する。 Increase stats by [Skill Value]% if ally unit dies.

解除状態で無効化。

(ただし知力のみ1/4の値。所持者が生存時のみ)

Effect canceled by 解除攻撃

狂奔の牙 敵ユニットを倒すたびに、スキル保有者の全能力値がスキル性能値%分、増加する。 Increase stats by [Skill Value]% if enemy unit dies.

解除状態で無効化。

(ただし知力のみ1/4の値。所持者が生存時のみ)

Effect canceled by 解除攻撃

継続回復スキル (Skills of turn end recovery)Edit

All recovery skills does not work on units affected with Cursed status effect.

Healing amount = User's Current Hp * [Skill Value]% + [Skill Value]

Name Name (English) Effect Comment
自己治癒 Regeneration Recovers self
対象治癒 Targeted recovery Recovers targeted ally unit. Does not have effect on Death (死) attribute units
全体治癒 Mass recovery Recovers all allied units. Does not have effect on Death (死) attribute units
魔族医療 Magical being treatment Recovers allied Demon (魔) and Death (死) attribute units
平等治癒 Equal recovery Recovers all allied units No attribute restriction.

範囲攻撃スキル (Distance attack skills)Edit

範囲攻撃スキルで複数の敵に攻撃をHITさせても、Forceの上昇値は
 ターゲット単体にHITさせたときと変わらない。 In cases of multiple target attacks, only hits on targeted enemy are counted towards force gain.

Name Name (English) Effect Comment
貫通攻撃 Penetration attack Attack all units in the same row.

100% damage to target unit, 50% to other unit. Only trigger counter attack on targeted unit.

(Wouldn't Pierce Attack be a better translation?)

扇形攻撃 Sectoral attack Attack all units in the same column.

100% damage to target unit and 50% damage to other 2 units. Only trigger counter attack on targeted unit. Target can now deliver a critical hit when counterattacking, which a normal counterattack does not allow.

(Fan Attack?)

十字攻撃 Cross attack Has both Penetration and Sectoral attack effect.
全域攻撃 Whole area attack Attacks all enemies.

100% damage to target unit and 50% damage to other units. Only trigger counter attack on targeted unit.

軍団攻撃 Attack other members from other groups during Legion battles.

範囲攻撃無効化スキル (Distance attack prevention skills)Edit

Name Name (English) Effect Comment
貫通無効 Penetration invalidity Nullifies Penetration attack Also nullify Penetration effect on Cross Attack(Cross Attack now only has Sectoral Attack effect).
扇形無効 Sectorial invalidity Nullifies Sectoral attack Also nullify Sectoral effect on Cross attack(Cross Attack now only has Penetration Attack effect).
十字無効 Cross invalidity Nullifies Penetration and Sectoral attacks
全域無効 Whole area invalidity Nullifies Whole area attack

Whole area attack can be nullified only by Whole area invalidity.

Has no effect on Penetration/Sectoral Attack.

Does not prevent ranged attack property of whole area attack

攻撃スキル (Attack skills)Edit

Name Name (English) Effect Comment
側面攻撃 Flank attack 『防御陣形』を無視して攻撃できる。後列にも攻撃できる。このとき、敵の反撃で敵軍Forceは溜まらない。また、スキル性能値分、敵軍のForceを減少させる。さらに、スキル性能値の確率でイベイドの効果を無効化する。Can attack back row. Ignores enemy's Defense Formation and Evade. Reduce [Skill Value] force? One full force bar is 100 force.
遠隔攻撃 Ranged attack Can ignore Defence formation and attack back row. Ignore counter attack. 昼時のみ『防御陣形』を無視し、後列にも攻撃できる。(夜は『防御陣形』の影響を受け、後列に攻撃できない)Can only ignore Defense Formation and attack the back row during the day. Units with the Night tag do not suffer this penalty, nor do they suffer it during the day.
追加攻撃 Additional attack Additional attacks during a battle round.
必殺増加 Critical Rate Increase Increases [Skill Value]% to critical hit rate.

Critical damage is 1.5x of normal attack. Critical rate capped at 75%.

Units without Critical hit skill can only has maximum 50% crit chances.

致命必殺 Deadly Critical Hit

Increases damage of critical hit by [Skill Value]%.

Critical hits now ignore 25% of defense.

Stacks additionally.

Stacks multiplicatively with Dimensional attack and Helmet Crack.

カブト割 Helmet Crack Ignores [Skill Value]% defense.

Stacks additionally.

Capped at 75%.

Stacks multiplicatively with Dimensional Attack and Deadly Critical Hit.

次元斬撃 Dimensional attack Has ranged attack effect  Ignores [Skill Value]% of enemy defense, max 75%. Also grants [Skill Value]% Parrying. Not affected by Ranged Attack Invalidity. Only blockable by Evade skill.

戦術補佐スキル (Strategy assistance skills)Edit

One force bar = 100 force.

Name Name (English) Effect
戦術補助 Strategy assistance Lower Force cost for own units tactical skills by [Skill Value]
戦術結界 Strategy kekkai Lower tactical skills damage on all allies by [Skill Value]%, stacks with 戦術障壁
戦術妨害

敵軍が戦術スキル発動した時のフォース消費量を、スキル性能値の数だけ増加させる。  Increase opponent tactical skill's force cost by [Skill Value].1 Force gague = 100.

戦術障壁

Lower tactical skills damage on self by [Skill Value]%, stacks with 戦術結界

状態異常系スキル (Abnormal status attack skills)Edit

Units with transcendent (超) attribute are immune to all abnormal status.

Name Name (English) Effect Comment
毒化攻撃 Poison Attack Inflicts Poison status effect. Damage per round = Poisoned Unit's Current Hp * [Skill Value]%.

Poison (毒), Ultra (超), Death (死) attribute enemies are immune to this effect.

Poison effect is accumulative, capped at 50%.

麻痺攻撃 Paralyse Attack Adds [Skill Value] Paralyze counter on enemy. When enemy gains two Paralyze counters, it becomes Stunned.

Thunder (雷) and Ultra (超) attribute units are immune to this effect.

Stunned enemies can't act for 1 round(Stunned General's Battle Skill are disabled). Additional Attacks are not affected.

呪の一撃 Curse Attack Inflicts Curse status effect

Ultra (超) are immune.

Curse status lowers parameters by 10%. Cursed units can't be healed, and Recovery skill is disabled.

攻撃削減 Attack Reduction Lowers attacked enemy Attack by [Skill Value] Ultra (超) are immune.
速度削減 Speed Reduction Lowers attacked enemy Speed by [Skill Value] Ultra (超) are immune.
防御削減 Defense Reduction Lowers attacked enemy Defense by [Skill Value] Ultra (超) are immune.
知力削減 Intelligence Reduction Lowers attacked enemy Intelligence by [Skill Value] Ultra (超) are immune.
虹の毒撃 Rainbow poison attack Inflicts all 7 previous status effects

Same immunities apply for each effect,

counts as two paralyze counters.

封印攻撃 Seal Attack Inflicts Seal status effect

All Turn End Damage, Healing, Recovery and Treatment skills are disabled on Sealed unit. Also disable General's battle skills.

Ultra (超) are immune.

魅了攻撃 Charm Attack Inflicts Charm status effect

Charmed enemies can't act during that round. All Turn End Damage, Healing, Recovery and Treatment skills are disabled. Works only on enemies of opposite sex, or else counted as Paralyze Attack[1]. 『火』 and 『超』 immune 『雷』 and 『超』 immune to Paralyze effect.

複数異常 Multiple Abnormalities Able to inflict abnormal status on multiple targets. Without this skill abnormal status skills will only affect targeted unit.
反撃異常 Counter Abnormalities Able to inflicts status abnormalities on counter attacks. Without this skill counter attack will only do pure damage even if the countering unit has abnormal status skills.
解除攻撃

攻撃した対象に、解除の効果を与える。解除を受けたユニットは、全てのパワーアップ効果
(活性/ 指揮/ 陣形/ リーダーリンク/ 戦術補正)

Cancel target's all stats buff effect.

Ultra (超) are immune.

による強化補正が無効化される。削減治療および絶対治療で無効化可能。

Cancel 絶対治療 and 削減治療's effect.

吸血攻撃

ダメージを与えた際に、スキル値分を最大値とするHP 吸収を行う。複数異常を所持していれば、

Absorb Hp.

範囲攻撃対象人数から吸収可能。
      

反撃異常を所持していれば、反撃時にも吸収を行える。対象が「死・器」属性の場合は吸収不可。

Death and Machine units (死・器) are immune to this effect.

LV吸収 damage and absorb exp of target.

「超」 and units with 「リカバリ」 are immune.


反撃異常で反撃時、複数異常で範囲対象からも吸収可能。

精神攻撃

lowers the loyalty of target.

units with 0 loyalty are disbanded at end of combat.

「器」 and 「超」 and units with 「勇猛果敢」 are immune

状態異常治癒スキル (Abnormal status recovery skills)Edit

Name Name (English) Effect
解毒治療 Poison treatment All allied units are protected against Poison status effect
解呪治療 Curse treatment All allied units are protected against Curse status effect
麻痺治療 Paralysis treatment All allied units are protected against Paralyze status effect
削減治療 Reduction treatment All allied units are protected against XX Reduction status effects and 解除.
絶対治療 Abnormal treatment All allied units are protected against Poison, Curse, Paralyze, XX Reduction, and Charm status effect, (ただし『魅了』は、絶対治療の所持ユニット自身は防げない)
異常耐性 Abnormal tolerance Skill owner protected against all status effects

反撃スキル (Counteroffensive skills)Edit

Name Name (English) Effect Comment
反撃倍加 Counter multiplier Increase counter damage multiplier by skill level Default counter damage multiplier is 1. This is one third of the normal attack damage.
自決自爆 Self-destruction Deal extra damage to attacker before dying. Damage = Hp remained before dying * [Skill Value]% Won't trigger if unit dies on Turn End Damage, General's Battle Skill, or Counter Attack's damage. Damage inflicted by self destruct is only blockable by barrier(General's battle skills).

行動系スキル (Action skills)Edit

Name Name (English) Effect Comment
行動増加 Action Increase Increases number of battle round for allied army in Main battle Acts as Additional Attack skill in Encounter battle

防御スキル (Defense Skills)Edit

Name Name (English) Effect Comment
側面無効 Flank Attack Invalidity Nullify flank attacks.
遠隔無効 Ranged Attack Invalidity Nullify ranged attacks.
パリング Parrying Has [Skill Value]% chances to block all normal attacks except critical hits. Stacks additionally.
イベイド Evade Has [Skill Value]% chances to evade ranged attack and dimensional attack. Stacks additionally.
専守防衛 Focus Defense Damage from normal attacks halved. Unit can't normal attack, but can still counter. Not stackable.
前進防御 Forward Defense Takes all physical damage for the unit before this unit in the formation E.g. Unit at #2 position takes damage for #1 and unit at #1 position takes damage for #6. Does not work against sector attacks.
特攻防御 Special Attack Defense Special attack bonuses are not applied against skill user. Unit type bonus still applicable.
巨大体躯 Huge Body All damages and recovery amount this unit received is lowered by [Skill Value]%. Stacks additionally. Cap at 80%.
リカバリ Recovery Restores [Skill Value]% HP after unit dies. Stacks additionally. Won't activate if unit is under Curse or Seal effect.
竜鱗守護 Dragon Skin Protection Ignore damage if damage received is than [Skill Value]% percentage of damage dealt.

Applicable to normal attack and counter attack.

Units with Dragon(竜) attribute special attack or Dimensional Attack will ignore this skill.

矮小体躯 被ダメージがスキル性能%増える代わりに、各種攻撃をスキル性能%の値で回避する可能性が発生する。 Increase damage received by [Skill Value]%, and also [Skill Value]% to evade all attacks.

(完全イベイド 上限80%)巨大体躯と同時所持していた場合、大きい方が差分値で有効になる。

(Capped at 80%) Counteracts with Huge body.

自爆結界 師団への自爆ダメージをスキル性能%軽減する。自爆障壁との累積は可能 Reduce self-destruct damage to team by [Skill Value]%.
自爆障壁 自分への自爆ダメージをスキル性能%軽減する。自爆結界との累積は可能 Reduce self-destruct damage to self by [Skill Value]%
致命耐性 敵の致命必殺をスキル威力値分減少する。 Reduce enemy's Deadly Critical Hit value.
必殺耐性 敵のクリティカル確率をスキル威力値分減少する。(クリティカル率5%以下にはならない) Reduce enemy's Critical Hit value. (Critical hit's minimum value is at 5%)
標的後逸

スキル所持者の一つ後ろの隊列のユニットが前進防御を持っているかのような挙動を発生させる。

Redirects damage that would be received by this unit to the one after it. (similar to if the unit behind it had forward defense)

強化系スキル (Strengthening skills)Edit

Unlike Formation Skills, stats bonus of Strengthening Skills is applicable to whole team except the skill owner. 活性 - Attack/Defense/Speed is increased by [Skill Value] while Morale is only increased by [Skill Value]/4. 指揮 - Attack/Defense/Speed is increased by [Skill Value]%

Name Name (English) Effect Comment
XX活性 XX Activeness Increases 4 parameters of XX attribute units except skill owner.
師団活性 Increases 4 parameters of all allied units except skill owner.
XX指揮 Increases 4 parameters of XX attribute units except skill owner.
師団指揮 Increases 4 parameters of all allied units except skill owner.

弱体系スキル (Weakening skills)Edit

Attack/Defense/Speed is decreased by [Skill Value] while Morale is only decreased by [Skill Value]/4, with the exception of Morale weakening.

Name Name (English) Effect Comment
師団弱体 Division weakening Lowers 4 parameters of all enemy units
攻撃弱体 Strength weakening Lowers Attack of all enemy units
速度弱体 Speed weakening Lowers Speed of all enemy units
防御弱体 Defense weakening Lowers Defense of all enemy units
知力弱体 Intelligence weakening Lowers Intelligence of all enemy units Decrease Intelligence by [Skill Value].
XX弱体 XX weakening Lowers all 4 parameters of XX attribute enemy units

特攻系スキル (Special attack skills)Edit

Name Name (English) Effect
XX特攻 XX special attack Gains +100% damage against XX attribute enemy

城壁系スキル (Fortification skills)Edit

Name Name (English) Effect
城壁崩し Fortification destroyer Destroys enemy fortifications during attack
城壁構築 Creates additional friendly fortifications at the start of combat.

奇襲系スキル (Surprise attack skills)Edit

Name Name (English) Effect
奇襲戦法 Surprise attack strategy Enemy formation is shifted by one unit for every 10 value
奇襲警戒 Surprise attack prevention

敵から受けた『奇襲戦法』並びに夜間戦闘時の奇襲値の合計値を、『奇襲警戒』の性能値だけ差し引く。

(夜間戦闘時『奇襲戦法』所持者がいなくても、奇襲値に9の補正がかかる)

昼夜関連スキル (Skills related to day and night)Edit

Penalty for units without Night (夜) attribute during the night: Ranged attacks are unable to bypass defense formation skill nor able to target back row(Still bypass counter attack), and defense is halved.

Penalty for units with Night (夜) attribute during the day: Defense is halved.

Name Name (English) Effect Comment
太陽信仰 Sun Believer 4 parameters increased by [Skill Value]% during the day, but decreased by [Skill Value]% during the night.
夜行生物 Nocturnal Being 4 parameters increased by [Skill Value]% during the night, but decreased by [Skill Value]% during the day.
夜戦適応 Night Battle Adaptation Nullify penalty for units that do not have Night (夜) attribute during night time.
日中適応 Daytime Adaptation Nullify penalty for units that have Night (夜) attribute during day time.

地形適正スキル (Terrain related skills)Edit

Name Name (English) Effect
兵士運搬 Soldier transportation Nullifies negative terrain effect on allies and half trap damage received.

経験スキル (Experience skills)Edit

Name Name (English) Effect
エリート Elite Gained experience increased by 100%
サボリ癖 Lazy habit Gained experience lowered by 50%

ドロップ系スキル (Drop system skills)Edit

Name Name (English) Effect Comment
トレハン Treasure hunter Increases drop rate after battle (including blank cards)

no effect if unit is not alive at end of combat.

In legion battles only division with highest total skill value is applied

撃破金運 Battle miner Increases chance to gain ore after battle Level of ore depends on skill value

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