Each game turn represents 1 day, with timelimit of 30 game turns (1 month). Each turn is divided into 2 phases. There are 4 possible actions during each phase:
Rest (ends phase) - Lennard recovers Energy, the amount depends on how much Sutra you have
Event (ends phase) - can be used to interract with other characters and to progress further into the story
Use consumable (does not end phase) - can be used to use Consumables
Buy/Sell item (does not end phase) - can be used to buy or sell items. Most items unlock scenes, some are consumable. Consumables will return to the store after a few days. All items are automatically sold at the end.
Sutra - spent to buy items and having it determines energy recovery. Each ending has a sutra requirement. Sutra is gained during H-events. Each event gives the energy cost times the percentage listed on the event. Using Hell Elixir before an event doubles the amount of Sutra gained.
Energy - is spent on H-scenes. Resting recovers a sutra-dependent amount of energy.
Corruption (堕落) - as this goes up, scenes unlock. At the end of the game, if the heroine is brainwashed or subjugated, her corruption is added to your final score
Progress (進度) - as this goes up, scenes unlock. Certain events will increase it and it can be directly increased by an item
State - shows the current state of the princess
|隷属||Submitted||Corruption will be added to final score, increased corruption and sutra gains|
|洗脳||Brainwashed||Corruption will be added to final score|
|快楽||Pleasure||Increased corruption and sutra gains|
|疲弊||Poor||Decreased corruption and sutra gains|
|衰弱||Weakness||Decreased corruption and sutra gains|
|瀕死||Neardeath||Decreased corruption and sutra gains|
Training the same heroine twice in a row will reduce her health by one step. Health will recover on its own after several days. Some training also negatively impacts health. Once submitted/brainwashed, health doesn't matter any more.
Events There are three types of events:
Red - events that allow you to progress further in story or relationships.
Yellow - training events, that are used first time. After use disappear and reappear in 3 days as Blue events.
Blue - training events that have been seen already, only one picture is displayed for a moment instead of full scene with all the text that was available first time. After use also disappear and reappear in 3 days.
Each training event has specified level, and lower level events will permanently disappear as high level events become available.